Transformation / It’s not a sci-fi anymore but a real story that is transforming remote communication. Transmitting people in 3D as holograms makes a generational leap in eliminating the distance between us.
Expertise / We are experts from the video game industry, machine learning and mixed reality. We have been bringing different 3D characters since the mixed reality’s inception However, we have been constantly asked by the customers to bring humans to 3D and we used to say: “It’s too expensive”.
Technology /We developed a method for capturing humans that is work of artificial intelligence, not of 3D artists and programmers. We trained neural networks to reconstruct the 3D head and body from single image. If the camera does not see all your head, it approximate based on experience how it should look like - just as our brains works.
Uniqueness / Existing solutions generally fall into two categories: either they are 3D scans of people using a smartphone with a static model as the outcome, or they are complex studio setups with 20+ cameras for motion capture and 3D video or special depth sensors. MATSUKO uses only a single web camera or a smartphone for capturing completely reconstructed 3D humans talking and moving around. So, just imagine the possibilities of the tech that can extract holographic humans even from already existing videos.
Potential / We know that the time is now and it has a great potential. According to Forbes, it is a trillion dollar goldmine ! Imagine the applications in video games, trainings, coaching, marketing, healthcare, remote medicine, co-working, holographic memories, 3D video streaming, education and telepresence in general.
Mixed reality's killer app
Imagine that you can interact remotely with your kid or colleague in 3D as living holograms and seeing them in their full presence in your physical space, just like in the Starwars.
We won 3rd place @Startup World Cup regionals in Prague among more than 330 startups.
Talents and industry veterans with +500 years of collective 3D and AI experience with + 50 different 3D advanced videogames co-worked on and + 100 million copies sold worldwide.
Matus is a game-industry veteran who worked on several AAA titles as a technical lead, for example Assassins Creed, Farcry, Watch dogs and started MATSUKO in 2010 with the goal to apply the technology from games in AR business applications. Maria joined MATSUKO in 2015 as a machine learning researcher who was previously working in academia experimenting within the field of human-robot interaction.